Twitter Contest Bot

“This is the story of how I wrote a Twitter bot to automatically enter contests and ended up winning on average¬†4 contests per day, every day, for about 9 months straight.” – Hunter Scott Recently Hunter Scott, an American programmer and Electrical Engineer at Motorola Solutions, wrote a post on his blog about using a […]

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Pickford Bros

Got my feedback from the Pickford Bros for my game Waka – a Pacman RPG. Choosing to ignore certain pieces of feedback (our suggestion to change the floaty movement), while accepting others, is a very good skill for a designer to have. In the commercial world any game designer is going to be bombarded by […]

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Codebase – Doxy Generation

So I made a documentation generator for Clockwork. I already looked into existing ones, but they just weren’t practical for what I’m after, so I wrote my own. It scans the entire Clockwork project for specific tags within comment blocks, and then generates a JSON array of documented functions, hooks, libraries and classes. I’m currently […]

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Git Version Control

I’ve never really collaborated with somebody else on a project before; I’ve always been a rather independent programmer, but Git has made development a breeze. For those of you living under a rock, and are unfamiliar with it; Git is a fast, powerful, and easy to use distributed revision control system. It was created by […]

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Mobile Steam

So Valve released a closed-beta of Steam for Android and iOS this week, which I think everybody has been waiting for since forever. I always dreamed of being bugged 24/7 by idiots on Steam who think that I spend every waking minute of my life infront of a computer screen; which contrary to popular belief, […]

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Little Boxes

Recently I’ve been watching Weeds. It’s a show about a mother’s ever-increasing struggle to support her children after her husband dies, by growing and selling marijuana to the “Christian” citizens of a small sub-urban development. I remember seeing it on the TV a few years back, obviously rather late, as I live in the shadow […]

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